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- on beginSprite me
- global gShortFlag
- set mySprite to the spriteNum of me
- if gShortFlag = 1 then
- set the member of sprite mySprite to "BtnDwShort"
- else
- set the member of sprite mySprite to "BtnUpShort"
- end if
- end
-
- on mouseDown me
- global gShortFlag, gLogPathList
- set mySprite to the spriteNum of me
- if gShortFlag = 0 then
- set gShortFlag to 1
- set the member of sprite mySprite to "BtnDwShort"
- if count(gLogPathList) > 0 then
- set the member of sprite (mySprite + 1) to "BtnUpLong"
- end if
- updateStage()
- ReadLogText()
- ImpostaHThumb()
- DrawVControls()
- end if
- end
-